A more useful metaphor for orientation programming is the aesthetic design metaphor (yes, I made that up). Through this lens, the process of developing orientation programming is viewed as a process of designing an aesthetic experience for students, that is to say experiences which are coherent, connected, and infused with meaning. In his book Art as Experience, John Dewey describes aesthetic experiences as those which are immersive, complete, and transformative. In contrast, unaesthetic experiences are routine, dispersed, disengaging, and fragmented. Patrick Parrish has described a set of aesthetic principles which can be applied to the design of instructional experiences in an attempt to avoid the negative outcomes so often associated with educational settings (e.g. boredom, lack of motivation, meaningless and imposed learning activities), which seem useful for orientation programming because of its susceptibility to the the same traps of fragmentation and meaninglessness. These "first principles" are that
- Learning experiences have beginnings, middles, and ends,
- Learners are the protagonists of their own learning experiences,
- Learning activity, not subject matter, establishes the theme of instruction,
- Context contributes to immersion in the instructional situation, and
- Instructors and instructional designers are authors, supporting characters, and model learners
When viewed as an aesthetic design process, orientation programming is elevated to an act of weaving together an experience or narrative which attends to Parrish's first principles and which is meaningful and transformative for students. The goals shift from scheduling events, providing meals, and holding "sessions," to providing an experience which moves students towards internalizing institutional values and changes their conception of the college experience. Imagine the impact of an orientation program which not only helps students register for classes and locate campus buildings, but which poses a question or challenge which can provide a purpose or framework for a students entire undergraduate experience (e.g. "How can my learning position me to solve important problems?" or "As a citizen of a global community, what responsibility do I have to improve my community? How can my college experience prepare me to do that?" or for a faith-based institution, "How can I integrate spiritual and secular learning?"). Further, why does every student have to have the same experience as the student next to them? Could students create their own orientation experience by selecting from a number of events and opportunities, those which attend to their needs and concerns. Finally, as I have written about before here, meaningful conclusions do much to further learning--why couldn't orientation culminate with some kind of experience which promotes reflection, unifies the sub-experiences which have occurred across orientation, and invites students to continue to engage with the problem or question posed on the first day?
None of this is to say that these two metaphors for orientation programming are mutually exclusive or wholly incompatible. An orientation experience can be both aesthetic and pragmatic; however, far too often institutions focus exclusively on planning and managing and lose an opportunity to design an experience. An experience which not only welcomes students to campus and answers their questions, but which like a good piece of art, stimulates reflection, action, and (occasionally, when the stars align) promotes personal transformation.